CONSIDERAçõES SABER SOBRE 33 IMMORTALS GAMEPLAY

Considerações Saber Sobre 33 Immortals Gameplay

Considerações Saber Sobre 33 Immortals Gameplay

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Find true strength in numbers. Optimize your skills and tactics to bolster your 33-player team, and tip the odds in your favor through powerful cooperative moves.

And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).

Sustain your numbers as best you can, for only the strongest group of survivors stand a fighting chance in brutal boss battles. Rise above the Almighty

Thankfully, Thunder Lotus has been listening it seems, as a changelog for the day-one patch I’ve seen lists a permanent reduction of the dodge cooldown to 1 second. The update will also offer more perks when starting out and reduce the number of hurdles you have to jump through to unlock features like weapon upgrades, hopefully reducing the starting grind.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

This multi-tiered approach to finishing your roguelike “run” is challenging, yet very fun to play with — even though I only managed to complete just three Torture Chambers before succumbing to the elements (aka ‘ripped apart by monsters’). As I would learn during repeated runs – it seems the number of completed Torture Chambers is retained should you die and reenter Inferno — the larger the group of fellow Souls I traveled with, the larger my chances of survival became – and you can imagine how much bigger those chances get with 32 other people on your side.

To stand a chance, you must farm monsters immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.

for the first time is like going to a party at a coworker’s friend’s house. The first few minutes are marked by curiosity, light suspicion and a constant hum of awkwardness, but as you mingle, the strangers become less intimidating and you start to feel like you’re a part of the flow of the night. You might even make some friends of your own. The main difference is that, with 33 Immortals

If you combine elements from all that into one 33 Immortals Gameplay game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.

But I liked the vibe The Dark Woods area offers, letting me recover a bit from the hectic Inferno, and interact with these characters to help the story of 33 Immortals

That also means you can join an open game at any time – there are more than enough enemies around should I just want a quick “pick-up and raid” session to earn some Shards to spend on cosmetics and Perks in The Dark Woods, your home base on this adventure. Having a constant flow of Souls in and out Inferno also fits nicely within the narrative of 33 Immortals

Every time I perished in a run, I was already thinking of how I could make the next better, trying not to rely on the chance-based item drops. In the beginning, I simply wanted to rush to the boss level, so it was all about using valuable resources to report to nearby Torture Chambers and finishing them as fast as possible. Once I had my soul’s ass thoroughly beat, I slowed the pace down and made sure to get some personal upgrades in between the dungeons, which meant sticking with groups that were farming enemies and world items instead of just the dungeons.

I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals

You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.

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